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UPDATES
2026-04-14 - gradient = checkers/linear/saw/radial/diamond/noise/conical
2026-04-16 - irregular
2026-04-18 - imageRotate has been removed
2026-04-19 - particleName.animate=(x1,y2,z1) to (x2,y2,z2) to (xN,yN,zN)......
2026-04-20 - new pattern - asiansky
2026-04-22 - check spelling works
2026-04-26 - live.pattern - sawwaves, tracks, inkpulse, spikehills, mouth, shards, leaves, graph
2026-04-27 - new live.pattern - rainbow, cyber, colorarcs
2026-04-28 - online manual version 66
2026-04-29 - intensity alias amount
2026-04-29 - soundName.adsr=(v1,v2,v3,v4) and soundName.adsr=v1,v2,v3,v4 - works
2026-05-01 - designName.live.pattern = (v1,v2,v3,v4,v5,v6,v7,v8,v9,v10)
2026-05-05 - glue designName to objectName=true/flase
2026-05-06 - glue designName to objectName.surfaceName=true/false
2026-05-06 - live.patterns - hextunnel, abstract, enegryburst, technostripes, chroma, glowsphere,
spectral, bubbleflow, neonarrows, 80rings, equalizer
2026-05-07 - glitter bugg
live.patterns - beats, radar, sludge, bending, scalespiral, rainbowsnake, thunderstruck,
vortex, penrose, squarepulse, isogrid, hexwave, eye, atomic
2026-05-08 - live.patterns - oilslick, rainbowroad, sixpulse, laserlight, boulders, peacock, rainy
rainbowspiral, waterfall, matrixdive, slowwaves, dna, colororbit, spectrum
2026-05-09 - new object - sprite syntax: spriteName.size = (columns, rows, cellWidth, cellHeight)
2026-05-10 - bugg fix - solid for box, input varName, design for window-object
2026-05-11 - update - online manual v.67
2026-05-11 - new sprite editor v1 for 3d Basic
2026-05-15 - new sequence instruction syntax: sequenceName
animation line
animation line
end sequenceName
2026-05-15 - fix some camera buggs.
2026-05-16 - manual update v68b
2026-05-16 - load files from clipboard, beep instruction, sequence.draw
2026-05-17 - else works, end alias exit
2026-05-17 - roundness and slope for sprite-object
2026-05-18 - helixName.segment=value
2026-05-19 - heartName.type=1 or heartName.type=2, heartName.segment=value
2026-05-20 - soundName.filter.type="name" soundName.filter=value (0-100)
soundName.res=value (0-200)
filter.type="lowpass"/ "highpass"/ "bandpass"/ "notch"
2026-05-21 - moonName.segment=value semiName.segment=value
2026-05-23 - new - maze object - mazeName.size=(x,y,z)
2026-05-24 - mazeName.basicshape=triangle/round/square/spiral
2026-05-26 - new - cityblock object - cityobject.size=(x,y,z)
manual update v70
2026-05-28 - new - objectName.wait=seconds
camera bugg
2026-05-29 - new - cameraName.origin=true/false
2026-05-30 - new - playerNumber.height=value
cameraName.animate.zoom=vale1 to vale2 to...valueN
2026-05-31 - new - village-object syntax: villageName.size=(x,y,z)
2026-06-02 - new - mountains object syntax: mountainsName.size=(x,y,z)
-manual update v75
2026-06-03 - inspector UI click on an object and you see x,y,z location
variable bugg in sub
2026-06-04 - new instruction local. syntax: local varName=value and locla varName="text" new gradiant pastel. syntax: objectName.pastel=color1 to color2 to....colorN
2026-06-06 - new syntax spriteName.groupNumber.line=value1+value2+valueN
live.patterns=plasma/cubewaves/fallinghearts/bedtime/voxel/capsules/oribit/aurora/
pastelmorph/punk/mandala
2026-06-07 syntax spriteName.animate.waveform=(x,y,z) to (x,y,z)
bugg fix - live.pattern in FPS right resolution.
extended sequence syntax
2026-06-08 new syntax: glue objectName to objectName=true/false
cityblockName.pane=value, cityblockName.pane.color=color/hex
cityblockName.cbNumber.pane=value, cityblockName.cbNumber.pane.color=color/hex
2026-06-09 villageName.pane=value, villageName.pane.color=color/hex
villageName.vgNumber.pane=value, villageName.vgNumber.pane.color=color/hex
2026-06-10 track v1. trackName.size=(x,z,gridX,gridY)
2026-06-12 new attribute: cycle example: background.linear.cycle=10
2026-06-13 improved track-object
2026-06-14 manual v76
2026-06-16 the former attribute origin is replaced with the center attribute and origin becomes an instruction instead
new syntax
cameraName.center=true/false
origin.move=(x,y,z)
2026-06-18 new live patterns - love, firedance, tars, colorwaves, mrmlive, disco, blockwaves
2026-06-21 new object mouse - version v1
2026-06-22 mouse object working
2026-06-25 objectName.fire.basicshape=arrow/square/lines/snake/default
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