top of page

UPDATES

2026-04-14 - gradient = checkers/linear/saw/radial/diamond/noise/conical
2026-04-16 - irregular
2026-04-18 - imageRotate has been removed
2026-04-19 - particleName.animate=(x1,y2,z1) to (x2,y2,z2) to (xN,yN,zN)...... 
2026-04-20 - new pattern - asiansky
2026-04-22 - check spelling works
2026-04-26 - live.pattern - 
sawwaves, tracks, inkpulse, spikehills, mouth, shards, leaves, graph
2026-04-27 - new live.pattern - rainbow, cyber, colorarcs
2026-04-28 - online manual version 66
2026-04-29 - intensity alias amount
2026-04-29 - soundName.adsr=(v1,v2,v3,v4) and soundName.adsr=v1,v2,v3,v4 - works
2026-05-01 - designName.live.pattern = (v1,v2,v3,v4,v5,v6,v7,v8,v9,v10)
2026-05-05 - glue designName to objectName=true/flase
2026-05-06 - glue designName to objectName.surfaceName=true/false
2026-05-06 - live.patterns - hextunnel, abstract, enegryburst, technostripes, chroma, glowsphere,
                                       spectral, bubbleflow, neonarrows, 80rings, equalizer

2026-05-07 - glitter bugg
                   live.patterns - beats, radar, sludge, bending, scalespiral, rainbowsnake, thunderstruck,
                                       vortex, penrose, squarepulse, isogrid, hexwave, eye, atomic

2026-05-08 - live.patterns -  oilslick, rainbowroad, sixpulse, laserlight, boulders, peacock, rainy
                                       rainbowspiral, waterfall, matrixdive, slowwaves, dna, colororbit, spectrum

2026-05-09 - new object - sprite      syntax: spriteName.size = (columns, rows, cellWidth, cellHeight)
2026-05-10 - bugg fix - solid for box, input varName, design for window-object
2026-05-11 - update - online manual v.67
2026-05-11 - new sprite editor v1 for 3d Basic
2026-05-15 - new sequence instruction syntax:   sequenceName
                                                                     animation line
                                                                     animation line
                                                                  end sequenceName

2026-05-15 - fix some camera buggs.

2026-05-16 - manual update v68b

2026-05-16 - load files from clipboard, beep instruction, sequence.draw

2026-05-17 - else works, end alias exit

2026-05-17 - roundness and slope for sprite-object

2026-05-18 - helixName.segment=value

2026-05-19 - heartName.type=1  or  heartName.type=2, heartName.segment=value

2026-05-20 - soundName.filter.type="name"  soundName.filter=value (0-100)

                   soundName.res=value (0-200)

                   filter.type="lowpass"/ "highpass"/ "bandpass"/ "notch"

2026-05-21 -  moonName.segment=value     semiName.segment=value

2026-05-23 - new - maze object - mazeName.size=(x,y,z)

2026-05-24 - mazeName.basicshape=triangle/round/square/spiral

2026-05-26 - new - cityblock object - cityobject.size=(x,y,z)

                   manual update v70

2026-05-28 - new - objectName.wait=seconds

                   camera bugg

2026-05-29 - new - cameraName.origin=true/false

2026-05-30 - new - playerNumber.height=value   

                           cameraName.animate.zoom=vale1 to vale2 to...valueN

2026-05-31 - new - village-object  syntax: villageName.size=(x,y,z)

2026-06-02 - new - mountains object syntax: mountainsName.size=(x,y,z)

                          -manual update v75

2026-06-03 - inspector UI click on an object and you see x,y,z location

                   variable bugg in sub

2026-06-04 - new instruction local.  syntax: local varName=value and locla varName="text"                                     new gradiant pastel.  syntax: objectName.pastel=color1 to color2 to....colorN

2026-06-06 - new syntax  spriteName.groupNumber.line=value1+value2+valueN

                   live.patterns=plasma/cubewaves/fallinghearts/bedtime/voxel/capsules/oribit/aurora/

                   pastelmorph/punk/mandala

2026-06-07    syntax spriteName.animate.waveform=(x,y,z) to (x,y,z)

                    bugg fix - live.pattern in FPS right resolution.

                    extended sequence syntax

2026-06-08    new syntax: glue objectName to objectName=true/false

                    cityblockName.pane=value,  cityblockName.pane.color=color/hex

                    cityblockName.cbNumber.pane=value,  cityblockName.cbNumber.pane.color=color/hex

2026-06-09    villageName.pane=value, villageName.pane.color=color/hex

                    villageName.vgNumber.pane=value,  villageName.vgNumber.pane.color=color/hex

2026-06-10     track v1.     trackName.size=(x,z,gridX,gridY) 

2026-06-12     new attribute: cycle    example:  background.linear.cycle=10

2026-06-13     improved track-object

2026-06-14     manual v76
2026-06-16     the former attribute origin is replaced with the center attribute and origin becomes an                          instruction instead 

                    new syntax 

                    cameraName.center=true/false   

                    origin.move=(x,y,z)​

2026-06-18     new live patterns - love, firedance, tars, colorwaves, mrmlive, disco, blockwaves

2026-06-21     new object mouse - version v1

2026-06-22     mouse object working 

2026-06-25     objectName.fire.basicshape=arrow/square/lines/snake/default

 
   

bottom of page